中文

DEVLOG

2026

  1. System Why Do Residents Get Hungry? Designing NeedsHow four desires—appetite, sleep, fun and company—drive each resident's day, and even shape who they become.
  2. System How a Loaf of Bread Reaches You: Designing the EconomyWhat do the guild, trading houses and shops each do? One diagram shows how goods and money move through the world.
  3. System The Bigger the World, the Harder a Day Ends: Three Performance HurdlesFrom a stuttering editor and an end-of-day that grew slower every day, to splitting the day's work into lanes that ru...
  4. Milestone The Devlog Is OpenThe development log for The Reincarnated starts here.