DEVLOG
2026
- System Why Do Residents Get Hungry? Designing NeedsHow four desires—appetite, sleep, fun and company—drive each resident's day, and even shape who they become.
- System How a Loaf of Bread Reaches You: Designing the EconomyWhat do the guild, trading houses and shops each do? One diagram shows how goods and money move through the world.
- System The Bigger the World, the Harder a Day Ends: Three Performance HurdlesFrom a stuttering editor and an end-of-day that grew slower every day, to splitting the day's work into lanes that ru...
- Milestone The Devlog Is OpenThe development log for The Reincarnated starts here.
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